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Fortress

510244427Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 33m 2s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Georgians · Uruguay
1694
+15
🇺🇾 Bohemians · Uruguay
1592
+19
🇺🇾 Saxons · Uruguay
1544
+21
🇺🇾 Mongols · Uruguay
1523
+22
🇹🇷 Saxons · Türkiye
1726
-22
🇹🇷 Turks · Türkiye
1694
-21
🇻🇳 Goths · Vietnam
1598
-17
🇺🇸 Danes · United States
1598
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 1,849 7:10 10:55 — ⛏ Fast Castle
47 1,558 7:25 11:20 24:09 ⛏ Fast Castle
42 1,402 8:34 12:18 21:56 ⛏ Fast Castle
40 1,309 7:36 11:33 24:23 ⛏ Fast Castle
40 1,324 8:56 12:39 15:50 ◆ FC into Fast Imp
35 1,167 7:51 12:02 26:38 ⛏ Fast Castle
28 911 7:08 10:55 24:37 ⛏ Fast Castle
23 776 6:56 11:15 21:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,350 14,965 6,685 400 50,400 54,035
15,635 15,425 7,935 1,605 40,600 41,522
19,365 11,926 7,990 965 40,246 43,408
18,170 11,067 6,275 1,200 36,712 41,244
18,170 12,450 5,160 300 36,080 40,846
13,220 7,910 7,305 950 29,385 31,226
9,325 8,595 6,625 1,500 26,045 28,815
9,380 7,650 5,020 1,460 23,510 26,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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