AoeStats
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Arabia

509463872Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 23m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1443
+15
🇧🇷 Saracens · Brazil
1394
+16
🇩🇪 Varangians · Germany
1422
-16
🇩🇪 Danes · Germany
1400
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 1,353 9:14 22:31 — ⚔ Archer Rush
45 1,059 8:49 22:24 — ⚔ Scout Rush
40 933 9:58 — — ⚔ Scout Rush
20 459 10:04 20:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,870 3,708 1,000 0 10,578 11,083
3,975 3,674 2,380 0 10,029 10,508
5,200 3,133 150 0 8,483 9,653
3,195 3,129 325 225 6,874 6,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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