AoeStats
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Arena

509290317Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 43m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
1215
+5
🇨🇱 Mongols · Chile
807
+19
🇨🇱 Magyars · Chile
729
+22
🇲🇽 Danes · Mexico
538
+28
🇩🇪 Persians · Germany
908
-20
🇺🇸 Turks · United States
872
-18
🇨🇳 Hindustanis · China
870
-18
🇺🇸 Wei · United States
858
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,890 9:23 13:33 — ⛏ Fast Castle
36 1,555 10:13 14:27 32:43 ⛏ Fast Castle
25 1,102 10:12 14:20 35:17 ⛏ Fast Castle
23 986 8:54 12:49 41:40 ⛏ Fast Castle
21 898 9:25 16:01 37:33 ⛏ Fast Castle
19 837 10:03 18:40 40:45 ⚔ Scout Rush
19 830 8:55 14:48 — ⛏ Fast Castle
16 717 11:41 16:18 42:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,910 16,185 13,175 2,400 59,670 70,377
20,565 12,535 9,065 3,335 45,500 50,150
19,280 11,785 7,610 1,700 40,375 46,547
12,360 10,505 8,655 855 32,375 34,281
14,670 6,768 5,380 985 27,803 30,316
7,125 9,000 7,590 2,250 25,965 29,473
11,940 6,130 6,310 1,545 25,925 28,470
9,450 7,875 1,950 575 19,850 21,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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