AoeStats
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Oasis

508954673Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 28m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1267
+15
🇩🇪 Saxons · Germany
1220
+17
🇩🇪 Teutons · Germany
1113
+21
1285
-20
🇬🇧 Franks · United Kingdom
1218
-17
🇬🇧 Vietnamese · United Kingdom
1196
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,362 9:13 21:10 — ⚔ M@A into Archers
47 1,313 9:01 22:44 — ⚔ Archer Rush
44 1,242 11:35 20:08 — ⚔ Scout Rush
38 1,061 10:53 — — ⚔ Scout Rush
35 978 11:08 14:56 — ⛏ Fast Castle
24 663 11:36 18:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,000 5,360 2,375 100 14,835 15,478
5,225 5,330 3,290 0 13,845 15,792
4,500 5,326 3,130 40 12,996 14,566
5,530 4,183 1,895 950 12,558 12,909
5,865 3,580 1,525 100 11,070 12,210
4,475 3,653 300 70 8,498 10,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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