AoeStats
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Nomad

508738385Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 46m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1324
+12
🇬🇧 Persians · United Kingdom
1237
+15
🇬🇧 Vietnamese · United Kingdom
1181
+17
🇬🇧 Inca · United Kingdom
1262
-16
🇬🇧 Varangians · United Kingdom
1215
-15
🇬🇧 Saxons · United Kingdom
1172
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,632 13:18 19:26 — ⛏ Fish Boom FC
32 1,471 14:48 19:03 38:32 ⛏ Fish Boom FC
31 1,437 13:39 18:29 35:26 ⛏ Fish Boom FC
28 1,289 13:50 21:34 35:32 ⛏ Fish Boom FC
27 1,239 12:24 23:03 41:33 ⚔ Towers FC
26 1,193 13:47 19:56 44:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,695 15,358 9,150 4,300 45,503 52,822
13,645 8,777 7,885 2,415 32,722 35,790
9,045 9,408 5,360 3,180 26,993 27,930
9,200 10,612 4,820 2,350 26,982 29,368
10,355 10,964 3,125 1,855 26,299 31,579
5,425 8,684 2,815 980 17,904 18,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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