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Arena

510146765Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 50m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bulgarians · Taiwan
1398
+15
🇩🇪 Spanish · Germany
1397
+16
🇬🇧 Saxons · United Kingdom
1386
+16
🇨🇳 Mongols · China
1377
+16
🇷🇺 Muisca · Russia
1410
-17
🇺🇸 Bohemians · United States
1410
-17
🇷🇺 Danes · Russia
1401
-16
🇺🇸 Khmer · United States
1323
-13
Player eAPM Actions Feudal Castle Imperial Opening
80 4,045 9:58 13:40 27:45 ⛏ Fast Castle
42 2,104 10:28 14:29 27:57 ⛏ Fast Castle
42 2,127 10:33 14:28 29:47 ⛏ Fast Castle
39 1,967 11:21 15:31 30:36 ⛏ Fast Castle
31 1,546 9:00 13:32 30:03 ⛏ Fast Castle
31 1,561 12:27 15:07 28:56 ⛏ Fast Castle
29 1,468 10:01 15:17 36:01 ⛏ Fast Castle
28 1,396 10:20 14:28 27:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,865 17,535 33,985 3,895 96,280 97,645
34,745 31,270 19,190 3,000 88,205 96,783
31,650 33,575 15,310 4,900 85,435 90,647
32,525 23,671 11,420 2,280 69,896 71,926
20,655 25,520 18,725 4,300 69,200 83,947
33,230 16,830 11,430 3,655 65,145 77,386
28,335 20,080 12,845 2,460 63,720 65,309
25,245 14,773 11,370 2,325 53,713 56,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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