AoeStats
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Oasis

510134675Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 42m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1367
+7
🇺🇸 Saracens · United States
1314
+9
🇧🇪 Britons · Belgium
1271
+10
🇭🇷 Varangians · Croatia
1157
-9
🇮🇹 Mongols · Italy
1155
-9
🇷🇺 Danes · Russia
1135
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 2,076 11:05 14:45 30:46 ⛏ Fast Castle
46 1,949 10:34 15:20 34:06 ⛏ Fast Castle
43 1,813 11:03 16:15 35:03 ⛏ Fast Castle
30 1,291 12:40 18:18 — ⛏ Fast Castle
27 1,159 10:33 14:43 33:18 ⛏ Fast Castle
24 1,016 11:32 17:50 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,775 11,880 15,325 950 51,930 55,501
22,965 15,446 8,945 3,450 50,806 53,413
22,855 11,940 12,080 3,800 50,675 57,862
10,875 13,610 9,810 4,455 38,750 40,905
15,030 11,916 6,950 2,150 36,046 40,194
15,690 6,280 2,415 1,330 25,715 27,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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