AoeStats
← Hamstring Cramp

Fortress

509921140Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 55m 7s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1346
+16
🇹🇼 Huns · Taiwan
1342
+16
🇨🇴 Magyars · Colombia
1339
+16
🇨🇳 Danes · China
1329
+17
🇮🇳 Dravidians · India
1411
-20
🇹🇷 Britons · Türkiye
1326
-15
🇮🇳 Hindustanis · India
1324
-15
🇪🇸 Varangians · Spain
1308
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,111 7:14 11:35 26:17 ⛏ Fast Castle
51 2,828 7:45 12:00 25:46 ⛏ Fast Castle
45 2,462 8:31 12:24 29:58 ⛏ Fast Castle
27 1,491 6:45 10:34 26:16 ⛏ Fast Castle
27 1,501 7:07 11:06 26:25 ⛏ Fast Castle
27 1,500 9:24 13:02 25:22 ⛏ Fast Castle
24 1,334 8:13 12:11 24:02 ⛏ Fast Castle
24 1,342 7:34 11:41 25:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,550 14,920 29,875 3,075 91,420 108,486
40,635 24,790 12,590 6,705 84,720 93,256
41,615 19,921 20,370 2,655 84,561 90,033
51,705 18,800 11,745 2,195 84,445 92,170
48,580 17,305 12,060 3,600 81,545 102,301
25,550 18,575 13,435 1,430 58,990 76,987
21,925 12,035 11,180 2,025 47,165 54,742
17,505 14,430 7,975 2,100 42,010 50,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.