AoeStats
← Absolute Unit

Arabia

509727830Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 21m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
876
+14
🇩🇪 Varangians · Germany
834
+16
🇩🇰 Franks · Denmark
850
-16
🇩🇰 Danes · Denmark
813
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 753 11:09 — — ⚔ M@A Rush
23 498 11:49 17:41 — ⛏ Fast Castle
15 318 10:16 — — ⚔ Scout Rush
11 239 11:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,915 2,795 250 0 7,960 8,155
3,710 3,055 965 0 7,730 8,500
4,245 2,703 490 200 7,638 9,121
2,075 910 50 0 3,035 3,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.