AoeStats
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Baltic

510839607Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 33m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1085
+15
🇩🇪 Varangians · Germany
1018
+18
🇧🇪 Vietnamese · Belgium
1007
+18
🇩🇪 Britons · Germany
1103
-20
🇩🇪 Koreans · Germany
1070
-17
🇩🇪 Danes · Germany
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,007 11:47 20:13 — ⛏ Fish Boom into Galleys
29 963 11:52 17:58 — ⛏ Fish Boom into Galleys FC
29 989 15:20 19:05 — ⛏ Fish Boom FC
28 950 13:01 22:47 — ⚔ Fish Boom into Archers
26 868 10:38 17:00 — ⛏ Fish Boom FC
23 774 11:46 16:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,825 9,093 4,170 325 21,413 26,732
7,720 9,153 3,430 585 20,888 22,454
6,725 10,298 2,450 1,180 20,653 25,993
9,700 5,438 2,405 1,600 19,143 23,715
5,100 9,949 2,155 575 17,779 18,549
6,275 6,855 2,480 1,600 17,210 22,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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