AoeStats
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Arena

509406137Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 44m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
1058
+13
🇺🇸 Saxons · United States
1030
+14
🇮🇳 Danes · India
1019
+14
🇮🇳 Ethiopians · India
990
+16
🇮🇳 Franks · India
995
-15
🇮🇳 Saracens · India
980
-14
🇮🇳 Armenians · India
979
-14
🇮🇳 Romans · India
978
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,540 11:15 15:31 29:57 ⛏ Fast Castle
32 1,429 11:33 15:40 33:11 ⛏ Fast Castle
25 1,131 10:52 14:50 25:18 ⛏ Fast Castle
24 1,061 10:15 16:55 33:27 ⛏ Fast Castle
22 971 10:40 15:43 33:12 ⛏ Fast Castle
21 936 12:02 19:15 31:25 ⛏ Fast Castle
18 797 9:19 16:10 — ⛏ Fast Castle
16 702 10:38 15:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,000 20,735 15,070 3,880 60,685 66,997
23,995 15,760 13,465 2,965 56,185 67,013
30,955 12,195 10,510 980 54,640 66,682
30,420 11,935 8,710 1,750 52,815 61,801
18,485 12,915 12,095 1,680 45,175 53,959
14,300 10,770 8,385 1,985 35,440 47,949
15,365 10,610 7,440 1,600 35,015 42,739
14,565 7,500 4,625 1,830 28,520 29,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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