AoeStats
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Nomad

509872701Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 39m 9s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1084
+14
🇹🇼 Danes · Taiwan
1035
+16
🇹🇼 Japanese · Taiwan
1006
+17
🇳🇴 Saxons · Norway
1059
-17
1035
-16
🇨🇴 Muisca · Colombia
989
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,573 14:57 21:02 — ⚔ Fish Boom FC into Archers
38 1,480 23:33 27:33 — ⛏ Fish Boom FC
35 1,369 22:40 35:42 — ⚔ Archer Rush
31 1,216 13:50 23:21 — ⛏ Fish Boom FC
26 1,030 16:39 22:49 — ⛏ Fish Boom
23 909 12:48 20:39 37:00 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,825 9,701 6,540 2,230 27,296 29,025
12,045 9,620 5,150 400 27,215 32,840
12,095 9,055 3,265 850 25,265 31,275
10,655 7,608 3,770 2,385 24,418 26,097
7,285 7,915 2,250 950 18,400 18,791
6,325 4,131 1,255 205 11,916 13,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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