AoeStats
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Arabia

510150130Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 34m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Aztecs · Spain
994
+14
🇪🇸 Burgundians · Spain
949
+15
🇬🇧 Varangians · United Kingdom
939
-15
🇬🇧 Huns · United Kingdom
938
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,335 10:48 22:16 — ⚔ Scout Rush
39 1,321 10:06 24:07 — ⚔ Scout Rush
31 1,062 10:44 24:51 — ⚔ Archer Rush
29 973 11:28 16:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,740 6,605 2,885 750 18,980 20,062
7,190 5,422 1,820 260 14,692 15,339
5,155 4,257 1,295 200 10,907 12,136
5,135 3,585 1,370 225 10,315 11,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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