AoeStats
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Arena

510910364Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 43m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Turks · Peru
1224
+12
🇹🇼 Saxons · Taiwan
1173
+14
🇺🇸 Persians · United States
1150
+15
🇺🇸 Hindustanis · United States
1123
+15
🇺🇸 Dravidians · United States
1141
-16
🇺🇸 Malians · United States
1133
-14
🇺🇸 Danes · United States
1111
-13
🇺🇸 Persians · United States
1108
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,512 11:01 15:02 28:41 ⛏ Fast Castle
35 1,540 9:59 14:15 30:53 ⛏ Fast Castle
31 1,336 11:38 16:15 39:46 ⛏ Fast Castle
30 1,307 9:17 16:29 23:15 ⛏ Fast Castle
28 1,205 10:15 14:21 31:55 ⛏ Fast Castle
27 1,183 10:25 20:17 41:01 ⚔ Scout Rush
26 1,134 9:55 14:42 23:24 ⛏ Fast Castle
26 1,141 11:24 15:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,375 14,000 17,880 2,805 76,060 81,184
19,765 15,335 10,800 2,980 48,880 52,559
22,435 11,245 8,260 1,045 42,985 45,932
20,515 9,380 10,005 1,500 41,400 47,373
16,200 11,935 6,530 1,545 36,210 41,336
15,000 10,440 7,765 1,620 34,825 39,072
12,955 7,590 4,230 2,315 27,090 32,598
6,410 4,920 3,840 90 15,260 16,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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