AoeStats
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Lombardia

509667069Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 78m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1054
+13
🇺🇸 Magyars · United States
1044
+14
🇺🇸 Danes · United States
1015
+15
1078
-17
🇧🇷 Lithuanians · Brazil
1067
-16
🇧🇷 Romans · Brazil
847
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 3,532 11:38 20:13 34:47
31 2,424 12:03 20:51 37:52 ⛏ Fast Castle
30 2,379 10:19 25:48 42:54 ⚔ Scout Rush
29 2,266 11:49 18:36 43:20 ⛏ Fast Castle
27 2,104 9:52 21:42 39:03 ⚔ Scout Rush
26 2,030 10:53 16:01 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,000 42,460 29,205 4,960 135,625 140,326
28,755 52,365 37,545 5,850 124,515 147,021
51,010 26,112 41,730 3,840 122,692 128,270
33,800 30,841 35,950 4,825 105,416 154,586
42,280 25,911 33,790 3,295 105,276 117,175
54,520 18,482 26,825 3,730 103,557 137,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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