AoeStats
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Black Forest

509796601Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 62m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1518
+18
🇵🇪 Danes · Peru
1495
+19
🇺🇸 Chinese · United States
1493
+19
🇲🇽 Varangians · Mexico
1490
+19
🇨🇳 Burmese · China
1642
-22
🇨🇳 Britons · China
1565
-19
🇨🇴 Mongols · Colombia
1521
-17
🇺🇸 Persians · United States
1519
-17
Player eAPM Actions Feudal Castle Imperial Opening
83 5,253 12:00 16:53 30:28 ⛏ Fast Castle
46 2,918 11:06 15:20 31:05 ⛏ Fast Castle
42 2,658 11:08 15:12 28:36 ⛏ Fast Castle
41 2,555 10:53 14:49 28:22 ⛏ Fast Castle
39 2,451 11:58 18:04 32:02 ⛏ Fast Castle
35 2,181 11:12 14:59 30:56 ⛏ Fast Castle
34 2,166 10:55 17:26 26:16 ⛏ Fast Castle
32 2,005 10:59 14:10 28:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,545 29,760 25,460 2,300 132,065 133,554
61,485 49,205 18,080 3,045 131,815 147,029
24,715 54,610 38,795 4,200 122,320 157,429
66,025 19,450 24,520 7,075 117,070 122,506
40,475 46,422 25,815 2,900 115,612 133,132
32,825 33,584 28,450 1,490 96,349 104,313
30,595 30,275 24,300 1,700 86,870 114,716
17,210 27,213 14,415 2,685 61,523 73,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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