AoeStats
← tony le gros rou

Arena

510167593Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 22m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1558
+14
🇨🇿 Vietnamese · Czechia
1507
+16
🇨🇭 Varangians · Switzerland
1500
+17
🇨🇴 Berbers · Colombia
1471
+18
🇫🇷 Britons · France
1575
-20
🇩🇪 Gurjaras · Germany
1512
-16
🇫🇷 Spanish · France
1492
-15
🇫🇷 Goths · France
1470
-14
Compared against 520,520 analysed team-game players on Arena.
PetersCZ A
Feudal Age 11:05 vs 10:56
btm 43%
Castle Age 15:00 vs 16:03
top 27%
Imperial Age — vs 32:17
btm 0%
eAPM 47 vs 27
top 10%
First military 17:56 vs 18:52
top 42%
▲ Fast Castle Age at 15:00 — faster than 73% of analysed players on Arena
▲ High eAPM (47) — top quarter of analysed players
▼ Loom after the Feudal click (10:09) — usually safest before it
▲ Town centers almost never idle — 0s across the first 15:00
Asator A
Feudal Age 11:00 vs 10:56
btm 47%
Castle Age 14:33 vs 16:03
top 15%
Imperial Age — vs 32:17
btm 0%
eAPM 31 vs 27
top 41%
First military 13:55 vs 18:52
top 9%
▲ Fast Castle Age at 14:33 — faster than 85% of analysed players on Arena
▼ Loom after the Feudal click (19:55) — usually safest before it
▲ Early military at 13:55 (Scout Cavalry) — earlier than 91% of analysed players on Arena
▲ Town centers almost never idle — 8s across the first 14:33
ImPerez22 S
Feudal Age 10:31 vs 10:56
top 31%
Castle Age 14:13 vs 16:03
top 8%
Imperial Age — vs 32:17
btm 0%
eAPM 46 vs 27
top 11%
First military 14:14 vs 18:52
top 11%
▲ Fast Castle Age at 14:13 — faster than 92% of analysed players on Arena
▲ High eAPM (46) — top quarter of analysed players
▼ Loom after the Feudal click (19:28) — usually safest before it
▲ Early military at 14:14 (Knight) — earlier than 89% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 14:13
Iboomintowarelephants A
Feudal Age 8:20 vs 10:56
top 1%
Castle Age 21:13 vs 16:03
btm 12%
Imperial Age — vs 32:17
btm 0%
eAPM 37 vs 27
top 25%
▲ Fast Feudal Age at 8:20 — faster than 99% of analysed players on Arena
▼ Slow Castle Age at 21:13 — slower than 88% of analysed players on Arena
▲ High eAPM (37) — top quarter of analysed players
▲ Town centers almost never idle — 8s across the first 21:13
La Momone 38 B
Feudal Age 10:37 vs 10:56
top 36%
Castle Age 14:55 vs 16:03
top 25%
Imperial Age — vs 32:17
btm 0%
eAPM 23 vs 27
btm 37%
▲ Fast Castle Age at 14:55 — faster than 75% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 14:55
Flybidi S
Feudal Age 8:50 vs 10:56
top 2%
Castle Age — vs 16:03
btm 0%
Imperial Age — vs 32:17
btm 0%
eAPM 40 vs 27
top 19%
First military 10:09 vs 18:52
top 1%
▲ Fast Feudal Age at 8:50 — faster than 98% of analysed players on Arena
▲ High eAPM (40) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Early military at 10:09 (Archer) — earlier than 99% of analysed players on Arena
▲ Town centers almost never idle — 0s across the first 22:30
p0n0n0 S
Feudal Age 9:13 vs 10:56
top 4%
Castle Age 13:16 vs 16:03
top 1%
Imperial Age — vs 32:17
btm 0%
eAPM 46 vs 27
top 11%
First military 13:55 vs 18:52
top 9%
▲ Fast Feudal Age at 9:13 — faster than 96% of analysed players on Arena
▲ Fast Castle Age at 13:16 — faster than 99% of analysed players on Arena
▲ High eAPM (46) — top quarter of analysed players
▼ Loom after the Feudal click (8:51) — usually safest before it
▲ Early military at 13:55 (Armored Elephant) — earlier than 91% of analysed players on Arena
▲ Town centers almost never idle — 6s across the first 13:16
tony le gros rou A
Feudal Age 10:20 vs 10:56
top 24%
Castle Age 15:40 vs 16:03
top 43%
Imperial Age — vs 32:17
btm 0%
eAPM 45 vs 27
top 13%
First military 16:17 vs 18:52
top 26%
▲ Fast Feudal Age at 10:20 — faster than 76% of analysed players on Arena
▲ High eAPM (45) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 4s across the first 15:40
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