AoeStats
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Arena

510167593Analyzed
4v4 RM · 22h ago on Sep 29, 2026· 22m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1558
+14
🇨🇿 Vietnamese · Czechia
1507
+16
🇨🇭 Varangians · Switzerland
1500
+17
🇨🇴 Berbers · Colombia
1471
+18
🇫🇷 Britons · France
1575
-20
🇩🇪 Gurjaras · Germany
1512
-16
🇫🇷 Spanish · France
1492
-15
🇫🇷 Goths · France
1470
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,065 11:05 15:00 — ⛏ Fast Castle
46 1,031 10:31 14:13 — ⛏ Fast Castle
46 1,044 9:13 13:16 — ⛏ Fast Castle
45 1,022 10:20 15:40 — ⛏ Fast Castle
40 902 8:50 — — ⚔ Archer Rush
37 823 8:20 21:13 — ⚔ Towers FC
31 698 11:00 14:33 — ⛏ Fast Castle
23 522 10:37 14:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,465 3,980 1,805 100 10,350 10,186
5,115 3,850 775 200 9,940 10,090
3,600 3,837 2,095 0 9,532 11,742
3,350 2,690 700 655 7,395 7,652
3,675 2,530 300 600 7,105 8,330
3,500 3,050 250 200 7,000 7,689
3,560 1,810 1,610 0 6,980 7,597
2,800 1,820 335 125 5,080 5,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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