AoeStats
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MegaRandom

510143262Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 67m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1378
+16
🇩🇪 Vietnamese · Germany
1374
+17
🇬🇧 Saxons · United Kingdom
1389
-16
🇸🇪 Varangians · Sweden
1388
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 3,642 10:10 19:42 37:31 ⚔ Fish Boom into Fire Galleys into Scouts
47 3,168 11:18 17:04 36:11 ⛏ Fish Boom FC
40 2,706 10:48 15:38 34:57 ⛏ Fish Boom FC
34 2,323 10:50 14:44 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,695 47,763 22,115 3,200 104,773 108,552
43,315 27,856 19,360 5,050 95,581 103,307
35,630 33,056 23,805 2,800 95,291 107,559
18,175 33,529 27,560 2,205 81,469 107,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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