AoeStats
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Oasis

508579980Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 15m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1393
+13
🇨🇴 Varangians · Colombia
1390
+13
🇲🇽 Saxons · Mexico
1368
+14
🇵🇪 Turks · Peru
1342
+15
🇨🇷 Dravidians · Costa Rica
1539
-21
🇨🇴 Franks · Colombia
1359
-15
🇲🇽 Lithuanians · Mexico
1285
-26
🇦🇷 Ethiopians · Argentina
1140
-7
Player eAPM Actions Feudal Castle Imperial Opening
66 1,014 9:18 — — ⚔ Scout Rush
60 920 9:10 — — ⚔ Scout Rush
56 857 9:18 — — ⚔ M@A into Archers
52 792 10:20 — —
47 717 8:55 — — ⚔ Scout Rush
45 684 9:24 — — ⚔ Drush into Archers
45 686 9:31 — — ⚔ Scout Rush
35 538 8:50 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,060 2,360 0 0 5,420 5,558
2,050 1,702 645 295 4,692 4,583
3,070 1,500 50 0 4,620 5,081
2,090 1,719 680 0 4,489 4,444
2,690 1,550 50 0 4,290 5,088
2,305 1,708 50 0 4,063 4,379
2,235 1,220 50 0 3,505 4,917
2,045 1,280 50 0 3,375 3,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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