AoeStats
← Skall

Arabia

510184450Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 41m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1072
+18
🇨🇴 Armenians · Colombia
1105
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,054 11:00 23:42 38:53 ⚔ M@A into Archers into Skirms
27 1,126 9:20 23:22 38:42 ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,255 12,707 6,040 950 34,952 36,910
13,415 13,226 5,360 1,500 33,501 34,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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