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Fortress

508699399Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 43m 37s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
1057
+14
🇵🇱 Vietnamese · Poland
1049
+15
🇺🇾 Lithuanians · Uruguay
1001
+17
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994
+17
🇳🇱 Portuguese · Netherlands
1083
-19
🇳🇱 Varangians · Netherlands
1051
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🇳🇱 Turks · Netherlands
1037
-16
🇳🇱 Khmer · Netherlands
900
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,534 8:13 11:46 26:48 ⛏ Fast Castle
34 1,467 7:07 11:36 29:47 ⛏ Fast Castle
29 1,276 8:36 14:21 27:22 ⚔ FC into Scouts
24 1,027 7:24 13:30 33:53 ⛏ Fast Castle
24 1,043 7:13 12:02 25:49 ⛏ Fast Castle
16 707 9:22 14:43 19:59 ◆ FC into Fast Imp
16 696 8:43 13:50 25:28 ⛏ Fast Castle
12 509 8:19 14:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,290 14,965 11,255 1,500 46,010 59,441
15,240 13,080 8,410 3,525 40,255 45,423
15,965 12,235 10,370 1,050 39,620 47,244
18,620 6,660 9,500 1,990 36,770 50,307
15,090 12,670 7,330 1,530 36,620 41,411
12,490 12,150 7,335 2,085 34,060 34,051
15,685 10,755 6,860 450 33,750 34,040
11,160 8,715 8,655 100 28,630 32,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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