AoeStats
← Drydaitas

Nomad

509210597Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 56m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Danes · Czechia
1362
+16
🇨🇿 Italians · Czechia
1328
+17
🇺🇸 Varangians · United States
1378
-17
🇺🇸 Danes · United States
1347
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,871 13:34 17:14 34:06 ⛏ Fish Boom FC
31 1,729 13:11 18:13 33:25 ⛏ Fish Boom FC
31 1,735 11:49 18:09 37:52 ⛏ Fish Boom FC
17 972 12:39 17:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,585 25,581 20,735 3,850 76,751 80,193
19,545 18,850 12,950 1,700 53,045 62,135
23,140 10,806 10,025 2,900 46,871 51,287
15,375 14,923 4,275 2,900 37,473 37,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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