AoeStats
← Barbaricci

Arena

509354192Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 38m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Byzantines · India
949
+12
🇮🇳 Turks · India
929
+13
🇺🇸 Spanish · United States
913
+14
🇨🇴 Danes · Colombia
911
+14
🇨🇳 Britons · China
931
-16
🇯🇵 Japanese · Japan
864
-13
🇯🇵 Celts · Japan
843
-12
🇨🇳 Saxons · China
837
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,787 11:00 15:26 30:52 ⛏ Fast Castle
30 1,169 10:25 16:52 29:33 ⛏ Fast Castle
25 950 9:48 15:11 27:38 ⛏ Fast Castle
21 813 13:49 19:23 31:57 ⛏ Fast Castle
20 767 12:09 17:22 21:58 ◆ FC into Fast Imp
18 699 10:56 16:28 32:31 ⛏ Fast Castle
13 491 10:45 17:58 35:15 ⛏ Fast Castle
11 432 10:28 22:03 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,235 14,350 9,880 2,400 47,865 48,912
18,130 10,235 5,190 1,500 35,055 37,994
15,345 7,500 8,475 100 31,420 34,164
12,965 10,220 4,820 2,250 30,255 38,928
12,380 7,745 6,595 1,500 28,220 33,321
12,565 6,650 4,175 750 24,140 34,488
8,325 6,915 3,015 2,025 20,280 25,508
9,345 6,595 2,325 1,500 19,765 25,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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