AoeStats
← Malcolm Little

Fortress

509730761Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 39m 51s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1517
+15
🇩🇪 Danes · Germany
1489
+17
🇳🇴 Varangians · Norway
1436
+19
🇸🇮 Bengalis · Slovenia
1420
+19
🇺🇸 Mongols · United States
1605
-21
🇩🇴 Vietnamese · Dominican Republic
1499
-18
🇺🇸 Turks · United States
1450
-16
1443
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,657 8:52 12:40 16:31 ◆ FC into Fast Imp
41 1,616 8:02 11:59 24:47 ⛏ Fast Castle
37 1,455 7:06 10:48 25:28 ⛏ Fast Castle
36 1,436 8:08 11:29 34:50 ⛏ Fast Castle
31 1,245 6:37 10:39 25:20 ⛏ Fast Castle
29 1,168 7:40 11:21 25:39 ⛏ Fast Castle
27 1,093 7:51 11:37 25:40 ⛏ Fast Castle
25 981 7:01 12:26 27:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,295 12,010 20,490 3,550 64,345 67,772
29,965 16,665 14,515 2,755 63,900 66,963
18,925 22,515 19,555 2,500 63,495 68,478
24,525 13,755 17,505 425 56,210 72,920
15,425 18,550 13,330 4,555 51,860 66,420
16,025 18,116 5,615 3,075 42,831 44,914
19,510 7,683 7,095 2,245 36,533 44,909
16,430 10,365 6,060 1,280 34,135 37,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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