AoeStats
← Malcolm Little

Nomad

508890384Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 9m 55s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Varangians · Dominican Republic
1581
+12
🇩🇴 Persians · Dominican Republic
1454
+17
🇩🇴 Bengalis · Dominican Republic
1432
+18
🇩🇴 Koreans · Dominican Republic
1409
+18
🇨🇴 Khmer · Colombia
1525
-18
🇨🇦 Danes · Canada
1498
-17
🇦🇷 Japanese · Argentina
1446
-15
🇹🇼 Sicilians · Taiwan
1446
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 498 — — — ⛏ Fish Boom
43 427 — — — ⛏ Fish Boom
35 350 — — — ⛏ Fish Boom
34 336 — — —
30 299 — — — ⛏ Fish Boom
28 279 — — — ⛏ Fish Boom
21 207 — — — ⛏ Fish Boom
15 147 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,600 1,250 0 100 2,950 2,783
1,400 1,368 50 0 2,818 2,449
1,200 1,025 50 0 2,275 2,140
750 1,261 50 200 2,261 1,847
1,000 981 0 0 1,981 2,039
850 1,025 0 100 1,975 1,570
900 850 50 100 1,900 1,658
700 565 50 105 1,420 892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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