AoeStats
← [UZN] Yen Lo

Nomad

510800540Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 29m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1313
+14
🇮🇹 Varangians · Italy
1299
+15
🇵🇪 Franks · Peru
1277
+16
🇲🇦 Bohemians · Morocco
1255
+17
🇹🇼 Mongols · Taiwan
1370
-19
🇹🇼 Danes · Taiwan
1332
-18
🇹🇼 Persians · Taiwan
1284
-16
🇹🇼 Franks · Taiwan
1101
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 1,923 13:50 19:58 — ⚔ Scouts FC
36 1,074 — — —
35 1,043 13:40 17:40 — ⛏ Fish Boom FC
31 918 13:31 29:39 — ⛏ Fish Boom FC
29 870 14:26 18:41 — ⛏ Fish Boom FC
27 800 15:14 19:22 — ⛏ Fish Boom FC
24 704 13:24 — — ⚔ Tower Rush
22 646 20:18 27:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,680 7,505 1,950 400 18,535 19,224
5,425 5,880 1,100 2,155 14,560 15,227
4,825 8,000 1,600 100 14,525 16,339
5,100 4,100 1,355 1,075 11,630 11,686
4,715 3,999 1,245 850 10,809 11,826
4,130 4,085 475 200 8,890 11,059
2,400 2,095 230 475 5,200 6,679
1,650 1,543 50 400 3,643 3,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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