AoeStats
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Arabia

510227974Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 71m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1011
+13
🇺🇸 Franks · United States
1001
+14
🇺🇸 Magyars · United States
923
+17
🇺🇸 Danes · United States
979
-16
🇺🇸 Varangians · United States
949
-15
🇺🇸 Persians · United States
914
-35
Player eAPM Actions Feudal Castle Imperial Opening
38 2,716 11:21 19:25 45:47 ⚔ Skirmisher Rush
36 2,568 10:56 16:42 31:03 ⛏ Fast Castle
29 2,046 10:45 27:27 45:45 ⚔ Scout Rush
21 1,489 11:01 23:57 42:03 ⚔ Scout Rush
20 1,418 10:08 19:25 36:32 ⚔ Scout Rush
20 1,414 11:22 19:46 66:51

Resources

Player Food Wood Gold Stone Spent Collected
38,725 15,977 22,120 5,645 82,467 96,128
37,705 17,466 21,920 4,500 81,591 86,255
23,695 18,507 21,725 1,705 65,632 84,581
24,045 16,405 11,200 2,775 54,425 59,620
21,775 11,483 9,060 2,800 45,118 52,720
12,585 10,723 6,480 3,000 32,788 37,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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