AoeStats
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Arena

509801952Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 47m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
994
+16
🇺🇸 Goths · United States
983
+17
🇺🇸 Magyars · United States
894
+21
🇺🇸 Varangians · United States
1016
-19
🇺🇸 Bohemians · United States
1007
-18
🇺🇸 Wei · United States
971
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,661 11:23 15:39 32:45 ⛏ Fast Castle
27 1,269 11:17 15:58 34:00 ⛏ Fast Castle
24 1,148 11:26 16:25 32:55 ⛏ Fast Castle
19 881 11:02 15:25 37:54 ⛏ Fast Castle
18 854 12:31 17:05 30:31 ⛏ Fast Castle
17 815 11:52 16:43 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,955 15,149 12,515 2,350 57,969 67,186
20,605 13,925 12,695 2,465 49,690 54,207
18,795 10,343 7,255 2,180 38,573 41,155
17,040 7,340 5,105 2,810 32,295 34,202
11,545 10,420 5,235 1,050 28,250 34,495
8,395 5,955 4,380 1,405 20,135 30,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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