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Arena

509213132Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 71m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
815
+17
🇩🇪 Turks · Germany
813
+17
🇩🇪 Slavs · Germany
800
+18
🇩🇪 Saracens · Germany
678
+24
🇺🇸 Saxons · United States
886
-21
🇧🇴 Danes · Bolivia
841
-19
🇹🇷 Huns · Türkiye
822
-18
🇦🇷 Cumans · Argentina
806
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 3,664 10:18 23:18 34:07 ⛏ Fast Castle
18 1,275 11:37 17:41 49:03 ⛏ Fast Castle
18 1,330 12:53 17:39 31:32 ⛏ Fast Castle
16 1,158 13:08 17:25 40:29 ⛏ Fast Castle
15 1,107 14:43 21:02 36:57 ⛏ Fast Castle
13 907 18:22 27:25 40:51 ⛏ Fast Castle
12 844 11:41 22:00 — ⚔ Drush FC
8 553 11:45 15:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,020 44,138 23,515 5,350 144,023 158,617
45,990 26,030 21,645 3,380 97,045 115,229
24,235 33,115 14,360 4,745 76,455 80,134
34,365 16,375 18,510 2,560 71,810 83,049
30,500 20,535 14,595 4,230 69,860 73,984
22,470 7,665 16,875 1,400 48,410 58,439
7,870 5,080 2,370 1,335 16,655 20,262
5,695 4,860 900 535 11,990 12,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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