AoeStats
← Murk of Arabia

Arena

510461362Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 98m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1189
+13
🇺🇸 Danes · United States
1152
+15
🇺🇸 Varangians · United States
1120
+16
🇺🇸 Ethiopians · United States
1197
-18
🇺🇸 Varangians · United States
1145
-16
🇺🇸 Mongols · United States
1018
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 4,321 10:10 13:57 39:30 ⛏ Fast Castle
37 3,696 11:08 14:48 31:01 ⛏ Fast Castle
32 3,212 11:19 14:56 82:28 ⛏ Fast Castle
32 3,163 11:21 16:22 36:54 ⛏ Fast Castle
31 3,042 12:18 16:07 40:52 ⛏ Fast Castle
28 2,740 11:25 14:58 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,645 24,845 40,940 3,655 170,085 178,895
74,755 55,468 31,000 6,510 167,733 197,032
67,195 53,223 29,435 6,315 156,168 180,797
84,915 39,415 27,815 2,405 154,550 172,377
53,125 55,055 18,580 4,135 130,895 137,611
51,870 40,990 11,325 2,750 106,935 114,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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