AoeStats
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Arabia

508662916Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 44m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1196
+14
🇪🇸 Berbers · Spain
1061
+20
🇨🇦 Varangians · Canada
1152
-17
🇫🇷 Saxons · France
1144
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,757 9:07 21:15 36:57 ⚔ Scout Rush
33 1,466 9:37 19:22 38:00 ⚔ Scout Rush
26 1,144 9:29 22:39 36:10 ⚔ M@A FC
19 848 10:02 21:18 36:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,765 14,769 11,940 1,535 44,009 47,958
16,205 9,791 8,785 2,900 37,681 42,889
17,885 11,317 5,645 1,530 36,377 39,271
17,280 7,522 6,855 2,280 33,937 37,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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