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Yucatan

510700027Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 68m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
44 3,021 10:28 16:11 43:29 ⛏ Fast Castle
41 2,822 9:06 21:52 39:35 ⚔ Scout Rush
39 2,640 11:13 15:39 36:21 ⛏ Fast Castle
36 2,456 8:46 22:56 35:37 ⚔ Scouts into Archers
24 1,664 11:33 15:31 35:03 ⛏ Fast Castle
23 1,564 11:49 37:08 60:58 ⛏ Fast Castle
23 1,550 12:15 46:34 — ⚔ Drush into Scouts
20 1,379 12:22 18:24 39:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,510 44,075 31,310 6,175 111,070 116,467
45,555 16,985 39,300 2,900 104,740 119,248
41,145 13,938 32,330 515 87,928 94,188
38,355 21,210 10,290 3,465 73,320 111,030
18,300 28,851 19,950 4,900 72,001 109,548
28,475 23,828 15,960 3,185 71,448 78,890
24,590 15,100 2,295 825 42,810 44,929
16,645 14,469 7,185 3,385 41,684 47,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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