AoeStats
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Arabia

509439219Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 44m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Lithuanians · Türkiye
1084
+15
🇹🇷 Magyars · Türkiye
1033
+16
🇳🇴 Varangians · Norway
1068
-16
🇳🇴 Danes · Norway
1040
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,141 9:42 18:34 31:04 ⚔ Scout Rush
28 1,272 10:51 25:49 41:14 ⚔ Scout Rush
19 829 13:03 23:34 — ⛏ Fast Castle
13 574 10:14 27:57 43:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,515 11,850 11,570 2,480 43,415 49,939
13,970 7,573 6,575 1,500 29,618 36,404
11,075 7,736 3,015 2,280 24,106 25,058
9,215 5,290 1,630 2,490 18,625 22,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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