AoeStats
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Pilgrims

509188028Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 34m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
932
+15
🇮🇪 Danes · Ireland
899
+16
🇬🇧 Huns · United Kingdom
885
+17
🇫🇷 Japanese · France
966
-18
🇫🇷 Mongols · France
873
-15
🇫🇷 Poles · France
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,067 13:42 17:21 33:16 ⛏ Fish Boom into Fire Galleys FC
30 1,038 11:12 25:26 — ⛏ Fish Boom into Fire Galleys into Galleys FC
22 778 14:02 20:11 28:20 ⛏ Fish Boom FC into Fast Imp
16 576 14:07 19:45 — ⛏ Fish Boom FC
12 423 16:18 30:24 — ⛏ Fish Boom into Fire Galleys FC
10 337 11:15 21:09 34:28 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,825 10,405 4,060 2,215 24,505 27,973
9,265 6,500 3,625 1,635 21,025 23,933
5,600 9,335 2,900 1,660 19,495 20,979
6,000 5,395 1,265 1,500 14,160 20,584
4,850 4,425 1,625 1,905 12,805 13,876
4,085 4,905 1,105 1,170 11,265 12,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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