AoeStats
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Arena

509576032Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 56m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1283
+15
🇩🇪 Britons · Germany
1276
+16
🇨🇳 Danes · China
1274
+16
🇺🇸 Spanish · United States
1280
-16
🇵🇭 Varangians · Philippines
1268
-16
🇵🇭 Britons · Philippines
1261
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,096 10:14 14:46 36:01 ⛏ Fast Castle
46 2,595 10:49 15:09 32:17 ⛏ Fast Castle
37 2,095 10:52 15:24 33:39 ⛏ Fast Castle
32 1,821 9:51 14:16 30:53 ⛏ Fast Castle
29 1,657 11:29 15:20 35:22 ⛏ Fast Castle
22 1,277 11:17 15:30 32:28 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,005 19,245 28,720 3,500 91,470 98,731
40,595 21,558 21,555 3,375 87,083 97,350
34,715 34,023 8,880 3,115 80,733 87,651
23,525 29,400 17,095 4,970 74,990 78,936
31,905 15,945 18,385 3,550 69,785 76,627
15,950 12,935 12,235 1,500 42,620 50,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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