AoeStats
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Arena

509565827Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 32m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1269
+16
🇨🇳 Varangians · China
1249
+17
🇨🇳 Danes · China
1238
+17
🇷🇴 Malians · Romania
1219
+18
🇨🇳 Turks · China
1282
-18
🇯🇵 Burgundians · Japan
1270
-17
🇹🇼 Goths · Taiwan
1264
-17
🇹🇼 Magyars · Taiwan
1238
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,525 12:46 16:43 29:50 ⛏ Fast Castle
46 1,508 10:38 14:28 27:08 ⛏ Fast Castle
37 1,225 9:20 12:56 27:46 ⛏ Fast Castle
37 1,231 10:02 15:28 — ⛏ Fast Castle
35 1,166 10:11 14:52 21:51 ◆ FC into Fast Imp
34 1,106 9:19 13:53 28:26 ⛏ Fast Castle
26 873 11:16 15:58 — ⛏ Fast Castle
25 811 10:07 14:56 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,735 11,005 10,070 1,600 42,410 43,979
13,860 9,090 5,020 850 28,820 31,197
14,095 10,270 3,250 1,150 28,765 35,728
13,460 8,240 5,370 1,510 28,580 29,718
12,345 5,155 3,945 1,500 22,945 23,429
8,800 5,010 3,650 100 17,560 19,990
8,125 6,565 1,645 1,035 17,370 19,509
8,700 4,640 1,750 1,155 16,245 19,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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