AoeStats
← Aleksander Tiriev

Oasis

509756519Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 81m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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840
+15
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819
+16
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811
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894
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🇪🇸 Koreans · Spain
829
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🇪🇸 Huns · Spain
759
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,698 12:15 21:13 39:22 ⛏ Fast Castle
27 2,239 11:53 18:25 40:04 ⛏ Fast Castle
25 2,063 11:49 16:54 33:49 ⛏ Fast Castle
20 1,621 13:38 23:46 36:14 ⛏ Fast Castle
19 1,527 13:18 17:47 36:43 ⚔ FC into Archers
11 865 17:26 29:17 42:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,165 44,635 26,155 4,200 115,155 181,121
45,200 25,758 27,710 5,685 104,353 109,982
36,480 26,574 24,225 2,945 90,224 106,298
35,795 24,095 17,660 2,840 80,390 93,644
20,430 30,395 22,385 2,800 76,010 139,394
10,050 22,980 11,730 2,950 47,710 73,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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