AoeStats
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Nomad

509182512Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 55m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
1422
+16
🇹🇷 Georgians · Türkiye
1337
+19
🇵🇱 Dravidians · Poland
1321
+19
🇺🇦 Saxons · Ukraine
1412
-18
🇧🇾 Dravidians · Belarus
1409
-18
🇧🇾 Bohemians · Belarus
1402
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 2,792 12:13 20:11 39:35 ⛏ Fish Boom FC
36 1,994 12:03 17:33 36:01 ⛏ Fish Boom FC
35 1,975 13:37 22:27 27:56 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
35 1,930 15:25 27:25 46:45 ⚔ Fish Boom into Towers FC
34 1,876 13:21 24:41 42:32 ⛏ Fish Boom
33 1,868 14:07 23:57 43:18 ⚔ Fish Boom into M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
28,445 26,693 17,325 4,300 76,763 82,219
22,395 28,043 9,995 3,645 64,078 69,041
22,935 20,465 12,765 2,900 59,065 66,476
19,390 17,620 5,065 2,560 44,635 51,083
16,970 11,595 10,055 5,105 43,725 50,185
11,505 11,650 2,725 2,915 28,795 28,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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