AoeStats
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Nomad

508731932Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 47m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1465
+12
🇨🇦 Mongols · Canada
1414
+14
🇹🇷 Huns · Türkiye
1390
+16
🇺🇦 Varangians · Ukraine
1385
-14
🇧🇾 Danes · Belarus
1379
-14
🇧🇾 Bohemians · Belarus
1372
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,636 12:51 23:10 41:38 ⛏ Fish Boom into Galleys into Fire Galleys FC
47 2,272 13:46 18:25 42:39 ⛏ Fish Boom FC
43 2,051 12:10 29:02 47:12 ⚔ Fish Boom into Archers
39 1,878 15:10 29:15 44:20 ⚔ Fish Boom into Scouts into Skirms
34 1,620 13:39 20:52 — ⛏ Fish Boom into Fire Galleys FC
33 1,586 13:18 18:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,405 22,447 12,615 1,665 53,132 57,142
18,205 15,265 6,820 1,620 41,910 45,075
14,885 14,000 6,425 1,735 37,045 38,355
10,210 11,901 6,045 2,825 30,981 32,321
8,280 9,988 1,190 1,780 21,238 24,396
6,605 5,552 835 850 13,842 15,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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