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Fortress

508724695Analyzed
3v3 RM · 7d ago on Sep 23, 2026· 32m 48s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1438
+15
🇩🇪 Mapuche · Germany
1426
+15
🇧🇷 Hindustanis · Brazil
1403
+16
🇺🇦 Varangians · Ukraine
1415
-16
🇧🇾 Saxons · Belarus
1407
-15
🇧🇾 Burmese · Belarus
1400
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,460 7:57 11:47 25:37 ⛏ Fast Castle
40 1,320 6:47 12:49 26:29 ⛏ Fast Castle
39 1,292 7:33 11:17 26:40 ⛏ Fast Castle
31 1,019 7:48 13:36 — ⛏ Fast Castle
27 875 7:19 11:27 — ⛏ Fast Castle
25 823 7:29 14:13 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,125 10,845 7,900 870 34,740 38,408
17,070 8,695 8,135 315 34,215 36,574
12,170 10,955 3,635 1,260 28,020 32,221
11,885 10,445 5,410 200 27,940 35,570
10,105 8,100 2,635 2,410 23,250 24,487
7,590 6,182 2,020 1,505 17,297 18,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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