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Nomad

508469887Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 34m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1492
+12
🇻🇳 Varangians · Vietnam
1360
+17
🇹🇷 Lithuanians · Türkiye
1262
+21
🇺🇦 Saxons · Ukraine
1393
-17
🇧🇾 Varangians · Belarus
1385
-17
🇧🇾 Portuguese · Belarus
1377
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,521 13:37 18:20 — ⛏ Fish Boom FC
34 1,193 15:48 21:24 — ⛏ Fish Boom FC
33 1,134 14:45 20:40 — ⛏ Fish Boom FC
33 1,135 13:16 18:08 — ⛏ Fish Boom FC into Galleys
30 1,044 12:53 17:01 — ⛏ Fish Boom FC
25 866 13:00 20:41 33:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,620 9,925 3,440 3,305 29,290 29,535
9,100 10,922 3,025 410 23,457 24,868
7,910 9,420 1,990 425 19,745 20,327
6,995 6,960 1,950 2,250 18,155 20,659
6,715 7,599 1,370 1,805 17,489 17,874
6,920 7,844 920 1,040 16,724 17,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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