AoeStats
← Pillage The Village

Arabia

510155776Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 37m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1225
+9
🇧🇪 Franks · Belgium
910
+22
🇧🇷 Chinese · Brazil
1069
-16
🇧🇷 Saxons · Brazil
1047
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,929 8:33 22:15 — ⚔ Scout Rush
45 1,673 10:21 22:53 — ⚔ Scout Rush
43 1,623 10:09 21:17 36:43 ⚔ Skirmisher Rush
19 707 9:57 19:22 33:48 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,815 11,973 2,205 1,725 27,718 32,893
10,925 7,482 4,290 1,000 23,697 27,955
9,840 6,220 2,850 1,850 20,760 25,337
8,825 5,592 1,065 950 16,432 18,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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