AoeStats
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Nomad

510578073Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 60m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Burgundians · Russia
907
+15
🇷🇺 Vietnamese · Russia
905
+15
🇩🇪 Saxons · Germany
893
-15
🇩🇪 Danes · Germany
874
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,427 15:00 31:33 43:11 ⛏ Fish Boom FC
33 1,991 16:04 27:35 48:37 ⚔ Fish Boom into Fire Galleys into Towers FC
14 849 15:36 23:12 40:23 ⛏ Fish Boom
12 709 15:26 22:45 45:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,580 24,476 13,475 3,390 61,921 77,641
20,900 17,785 8,795 3,595 51,075 57,082
20,450 14,620 9,045 2,900 47,015 61,373
12,355 16,785 8,225 3,260 40,625 40,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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