AoeStats
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Black Forest

510568924Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 5m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Wu · Hong Kong SAR China
1719
+10
🇭🇰 Mongols · Hong Kong SAR China
1644
+13
🇭🇰 Lithuanians · Hong Kong SAR China
1601
+14
🇭🇰 Varangians · Hong Kong SAR China
1592
+15
🇮🇳 Burmese · India
1599
-14
🇫🇷 Japanese · France
1593
-14
🇹🇷 Slavs · Türkiye
1577
-13
🇨🇦 Danes · Canada
1531
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 368 — — —
30 167 — — —
26 144 — — — ⚔ Drush
24 133 — — —
14 79 — — —
9 49 — — —
8 46 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 125 50 0 1,225 1,255
700 225 0 0 925 982
400 25 110 0 535 224
400 0 50 0 450 370
200 0 0 0 200 237
200 0 0 0 200 200
50 0 0 0 50 131
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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