AoeStats
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Yucatan

510320779Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 19m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1520
+20
🇭🇰 Poles · Hong Kong SAR China
1490
+21
🇨🇿 Varangians · Czechia
1470
+22
🇨🇦 Jurchens · Canada
1456
+22
🇹🇷 Mongols · Türkiye
1651
-22
🇫🇷 Persians · France
1648
-23
🇨🇦 Danes · Canada
1589
-21
🇺🇸 Ethiopians · United States
1547
-19
Player eAPM Actions Feudal Castle Imperial Opening
66 1,309 9:10 13:51 — ⛏ Fast Castle
51 1,000 10:40 15:29 — ⛏ Fast Castle
39 765 9:43 14:19 — ⛏ Fast Castle
36 709 11:38 16:56 — ⛏ Fish Boom FC
35 685 9:36 13:54 — ⛏ Fast Castle
33 649 9:58 13:46 — ⛏ Fast Castle
30 597 11:15 16:25 — ⛏ Fast Castle
25 491 9:16 17:40 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,375 3,637 250 235 9,497 9,427
4,700 3,365 250 300 8,615 9,076
4,690 2,400 570 300 7,960 8,166
3,230 4,214 340 100 7,884 8,819
4,200 1,790 825 760 7,575 7,655
4,075 2,415 250 380 7,120 7,460
3,905 1,389 475 165 5,934 6,979
3,310 1,512 580 0 5,402 5,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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