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Coastal Forest

510310828Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 55m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1649
+15
🇫🇷 Danes · France
1647
+15
🇨🇦 Varangians · Canada
1582
+19
🇹🇼 Spanish · Taiwan
1648
-17
🇹🇼 Byzantines · Taiwan
1638
-16
🇹🇼 Goths · Taiwan
1614
-16
Player eAPM Actions Feudal Castle Imperial Opening
80 4,466 10:07 15:44 32:34 ⚔ Fish Boom into Archers FC
56 3,136 8:47 22:49 — ⚔ Scout Rush
53 2,934 9:56 14:25 41:38 ⛏ Fish Boom FC into Fire Galleys
49 2,726 9:05 23:49 42:19 ⚔ Scout Rush
46 2,554 9:42 23:39 48:37 ⚔ M@A into Towers
32 1,813 8:54 25:05 43:25 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,015 38,052 18,895 250 76,212 81,326
39,540 11,350 20,375 1,520 72,785 83,524
21,810 9,876 11,570 3,060 46,316 53,352
13,300 15,243 12,265 2,360 43,168 63,555
18,915 13,180 3,905 3,075 39,075 39,458
17,575 11,150 4,785 4,235 37,745 40,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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