AoeStats
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Nomad

509939342Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 49m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1536
+10
🇩🇪 Danes · Germany
1510
+10
🇩🇪 Saxons · Germany
1465
+12
🇩🇪 Persians · Germany
1448
+13
🇦🇷 Khitans · Argentina
1408
-12
🇦🇷 Maya · Argentina
1382
-11
🇺🇸 Dravidians · United States
1376
-11
🇧🇷 Wu · Brazil
1366
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,490 13:45 18:07 29:20 ⛏ Fish Boom FC
35 1,711 13:05 31:13 — ⚔ Fish Boom into Scouts into Towers
34 1,681 13:39 22:13 35:28 ⛏ Fish Boom into Galleys FC
34 1,696 11:45 15:51 32:00 ⛏ Fish Boom FC
31 1,526 12:06 22:15 — ⛏ Fish Boom FC
30 1,468 13:40 17:42 42:37 ⛏ Fish Boom FC
27 1,334 13:21 18:54 — ⛏ Fish Boom FC
23 1,156 12:04 20:25 31:54 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,595 25,645 12,945 8,505 67,690 82,853
31,675 18,236 10,565 4,125 64,601 72,018
14,845 28,675 12,725 4,950 61,195 65,382
25,035 17,020 13,730 4,010 59,795 62,188
13,085 15,235 4,105 1,050 33,475 36,325
13,175 9,391 1,040 1,025 24,631 27,177
10,985 11,040 1,165 910 24,100 24,438
6,900 9,005 2,310 1,700 19,915 20,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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