Lombardia
509000762Analyzed3v3 RM
·
6d ago on Sep 25, 2026·
23m 16s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 92,454 analysed team-game players on Lombardia.
emistanoff
C
Feudal Age
11:06
vs 10:47
btm 39%
Castle Age
18:34
vs 19:01
top 46%
Imperial Age
—
vs 35:48
btm 0%
eAPM
13
vs 32
btm 6%
First military
20:45
vs 15:18
btm 24%
▼
Low eAPM (13) — busier hands win idle time back
▲
Town centers almost never idle — 16s across the first 18:34
WalkReyPok
D
Feudal Age
11:15
vs 10:47
btm 34%
Castle Age
20:55
vs 19:01
btm 33%
Imperial Age
—
vs 35:48
btm 0%
eAPM
13
vs 32
btm 6%
▼
Low eAPM (13) — busier hands win idle time back
lucas.tapiales
C
Feudal Age
12:10
vs 10:47
btm 14%
Castle Age
21:22
vs 19:01
btm 29%
Imperial Age
—
vs 35:48
btm 0%
eAPM
32
vs 32
top 50%
▼
Slow Feudal Age at 12:10 — slower than 86% of analysed players on Lombardia
▼
Loom never researched — one lost villager costs more
RickyVIPenis
C
Feudal Age
11:06
vs 10:47
btm 39%
Castle Age
17:03
vs 19:01
top 34%
Imperial Age
—
vs 35:48
btm 0%
eAPM
9
vs 32
btm 3%
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom after the Feudal click (13:29) — usually safest before it
▲
Town centers almost never idle — 38s across the first 17:03
Dr. LanceHardwood
D
Feudal Age
12:56
vs 10:47
btm 6%
Castle Age
21:34
vs 19:01
btm 28%
Imperial Age
—
vs 35:48
btm 0%
eAPM
16
vs 32
btm 11%
First military
17:36
vs 15:18
btm 37%
▼
Slow Feudal Age at 12:56 — slower than 94% of analysed players on Lombardia
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
budgiepower1
B
Feudal Age
10:24
vs 10:47
top 37%
Castle Age
21:23
vs 19:01
btm 29%
Imperial Age
—
vs 35:48
btm 0%
eAPM
47
vs 32
top 19%
First military
12:05
vs 15:18
top 33%
▲
High eAPM (47) — top quarter of analysed players
▲
Town centers almost never idle — 2s across the first 21:23