AoeStats
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Lombardia

509000762Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 23m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1052
+12
🇺🇸 Teutons · United States
989
+15
🇺🇸 Danes · United States
919
+17
🇦🇷 Hindustanis · Argentina
965
-15
🇦🇷 Byzantines · Argentina
959
-15
🇦🇷 Persians · Argentina
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,094 10:24 21:23 — ⚔ Skirmisher Rush
32 736 12:10 21:22 — ⛏ Fast Castle
16 361 12:56 21:34 —
13 313 11:15 20:55 — ⛏ Fast Castle
13 300 11:06 18:34 — ⛏ Fast Castle
9 209 11:06 17:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,815 3,961 390 200 10,366 10,738
5,210 4,110 250 300 9,870 10,544
5,175 3,250 590 115 9,130 10,912
4,875 3,460 250 200 8,785 10,786
3,800 2,657 350 40 6,847 8,710
3,725 2,391 200 0 6,316 9,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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